

this will destroy the book and you can restart "learning phase" for all spells properly. If you want destroy all spells : Rod on the book.


In your inventory you "destroy" this spell with a double click (Be reassured : it is More the "indirect command" of this spell obviously, you have always your spell !). If you want Change/destroy one spell : A book has been created with the learning mode. You cast normally you spells, once.ī) After that, rod on himself again, to STOP the learning mode.Ĭ) Finally, when you use the rod on the main character, he will cast all spells in fast mode in 2-3 seconds.

Use the rod a first time and choose "fast mode".Ī) Use rod on the item himself to start the learning mode. Delete the /.ģ) "DebugMode 1" This activate the commands.Ĥ) "RunScript mrop" One item appear in the Main Character.ĥ) "DebugMode 0" To desactivate the commands once it is done.Ħ) Voilà. I don't like MODS generally but that one is just a perfect and discreet tool.Ĭ:\GOG Games\Neverwinter Nights 2 Complete\Override\kL_MetaPrepaĢ) At the start of a campain (Original Campain, MotB etc.) or a module, Alt gr + 7 + 8 (3 buttons at the same time). If one day there is a remake, I hope a native way to do this ! THIS MOD allow to increase SPEED of casting OUTSIDE of battle. But more than that, it breaks the rythm of the game. It is a LOSS of time absolutely terrible every 3-4 battles. Domains + Items + wand + Priest spell list + Stormlord + Frenzy. My actual character for example, at level 30 have 3 LINES of 10 spells. One of the biggest problem in NWN 2 with casters is the buff time. Apologies to Tinygiant for.I don't know if any dev will read this post but. Tinygiant asked me on Discord to share Dreu Noctem's autoloot code, so here it is for Tinygiant whomever else may be interested, as well. This is a simple script I use alot to parse constant names, from a database or some other dynamic means, into their int values. The smart people on the vault (not me) keep whipping up these handly little tools to help sort out various problems we run into in playing a fifteen year old game.Ī set of scripts to easily and reliably restore dungeons to their original state when players exit them. While exploring the possibilities of the json datatype that was introduced in build 8193.32 I wrote a few functions that perhaps other scripters might find interesting. This is a small script library written as a collection of helper functions for easily displaying popup windows with custom button events.
